Disasterpeace Rescues the Beagles

I recently devoted my musical abilities to a small, retro style platformer developed by 16×16 for the Procedural Generation Competition over TIGSource, a consistent and excellent source for all that is independent gaming.

Rescue: The Beagles

Here’s a brief excerpt written by the developer about the story of the game: “A cargo airplane crashed somewhere above the wast areas of the Amita range. It was carrying a large shipment of beagles headed to the CutLab, a huge animal testing facility.

The Lab is upset about losing it’s precious testing material and is deploying a biohazard division determined to reclaim it’s property. They operate under the strict orders: seize the usable specimens, kill the rest.

We’re sending three of our elite animal rights activists to rescue as many dogs as possible before the Lab’s grunts confine them back to the life of endless misery.”

The game is currently in beta but check it out and let us know what you think!

Download Link

4 Responses to “Disasterpeace Rescues the Beagles”

  1. Trianine Says:

    Neat game. A set of instructions would be helpful, and double-tapping to use parachute or rope is sometimes frustrating. I think dedicated keys or the ability to map keys would be nice.

    Also there are frequent times when the beagle has a chance to “run away” and the only option I have is to let it, or fall to my doom trying. Of course, I’ve only gotten to the third level, but enemies don’t seem to have much impact on gameplay, and beagles running away- too much.

  2. Disasterpeace Says:

    I would say the more you play the game the more familiar you’ll get with the controls. I can breeze through the first 3 levels no problem, and being able to get to the Beagles is part of the challenge of the game … figuring out the quickest way to navigate the terrain without dying … I think the speed of the character is fast enough that you can almost always figure out a way to get to a beagle, it’s just a matter of did you catch it coming onto the screen quickly enough?

    all in all I had nothing to do with the actual programming but I beta tested it a bit and I certainly think this latest version is a fairly solid experience. thanks for the suggestions!

  3. Trianine Says:

    Actually I have difficulties with the Norris’ pace too. Tapping the button for a critical inch is frustrating. But I trust that whether or not my suggestions are helpful, this will be a fun game. It already is, now if only I had someone to share it with. Hmm, any thoughts about a 2 player versus? :D

  4. Disasterpeace Says:

    That would certainly be cool!

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