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	<title>Comments on: Disasterpeace Rescues the Beagles</title>
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	<link>http://www.iimusic.net/home/2008/06/disasterpeace-rescues-the-beagles</link>
	<description>Initieight.</description>
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		<title>By: Disasterpeace</title>
		<link>http://www.iimusic.net/home/2008/06/disasterpeace-rescues-the-beagles/comment-page-1#comment-1656</link>
		<dc:creator>Disasterpeace</dc:creator>
		<pubDate>Thu, 12 Jun 2008 14:40:44 +0000</pubDate>
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		<description>That would certainly be cool!</description>
		<content:encoded><![CDATA[<p>That would certainly be cool!</p>
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		<title>By: Trianine</title>
		<link>http://www.iimusic.net/home/2008/06/disasterpeace-rescues-the-beagles/comment-page-1#comment-1653</link>
		<dc:creator>Trianine</dc:creator>
		<pubDate>Thu, 12 Jun 2008 07:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.iimusic.net/home/2008/06/disasterpeace-rescues-the-beagles#comment-1653</guid>
		<description>Actually I have difficulties with the Norris&#039; pace too.  Tapping the button for a critical inch is frustrating.  But I trust that whether or not my suggestions are helpful, this will be a fun game.  It already is, now if only I had someone to share it with.  Hmm, any thoughts about a 2 player versus?  :D</description>
		<content:encoded><![CDATA[<p>Actually I have difficulties with the Norris&#8217; pace too.  Tapping the button for a critical inch is frustrating.  But I trust that whether or not my suggestions are helpful, this will be a fun game.  It already is, now if only I had someone to share it with.  Hmm, any thoughts about a 2 player versus?  <img src='http://www.iimusic.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Disasterpeace</title>
		<link>http://www.iimusic.net/home/2008/06/disasterpeace-rescues-the-beagles/comment-page-1#comment-1652</link>
		<dc:creator>Disasterpeace</dc:creator>
		<pubDate>Thu, 12 Jun 2008 06:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.iimusic.net/home/2008/06/disasterpeace-rescues-the-beagles#comment-1652</guid>
		<description>I would say the more you play the game the more familiar you&#039;ll get with the controls. I can breeze through the first 3 levels no problem, and being able to get to the Beagles is part of the challenge of the game ... figuring out the quickest way to navigate the terrain without dying ... I think the speed of the character is fast enough that you can almost always figure out a way to get to a beagle, it&#039;s just a matter of did you catch it coming onto the screen quickly enough?

all in all I had nothing to do with the actual programming but I beta tested it a bit and I certainly think this latest version is a fairly solid experience. thanks for the suggestions!</description>
		<content:encoded><![CDATA[<p>I would say the more you play the game the more familiar you&#8217;ll get with the controls. I can breeze through the first 3 levels no problem, and being able to get to the Beagles is part of the challenge of the game &#8230; figuring out the quickest way to navigate the terrain without dying &#8230; I think the speed of the character is fast enough that you can almost always figure out a way to get to a beagle, it&#8217;s just a matter of did you catch it coming onto the screen quickly enough?</p>
<p>all in all I had nothing to do with the actual programming but I beta tested it a bit and I certainly think this latest version is a fairly solid experience. thanks for the suggestions!</p>
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		<title>By: Trianine</title>
		<link>http://www.iimusic.net/home/2008/06/disasterpeace-rescues-the-beagles/comment-page-1#comment-1650</link>
		<dc:creator>Trianine</dc:creator>
		<pubDate>Wed, 11 Jun 2008 21:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.iimusic.net/home/2008/06/disasterpeace-rescues-the-beagles#comment-1650</guid>
		<description>Neat game.  A set of instructions would be helpful, and double-tapping to use parachute or rope is sometimes frustrating.  I think dedicated keys or the ability to map keys would be nice.  

Also there are frequent times when the beagle has a chance to &quot;run away&quot; and the only option I have is to let it, or fall to my doom trying.  Of course, I&#039;ve only gotten to the third level, but enemies don&#039;t seem to have much impact on gameplay, and beagles running away- too much.</description>
		<content:encoded><![CDATA[<p>Neat game.  A set of instructions would be helpful, and double-tapping to use parachute or rope is sometimes frustrating.  I think dedicated keys or the ability to map keys would be nice.  </p>
<p>Also there are frequent times when the beagle has a chance to &#8220;run away&#8221; and the only option I have is to let it, or fall to my doom trying.  Of course, I&#8217;ve only gotten to the third level, but enemies don&#8217;t seem to have much impact on gameplay, and beagles running away- too much.</p>
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